Nvidia's new RTX 50 series GPUs boast an impressive feature called DLSS 4 Multi Frame Generation. This innovative technology employs AI to create three entirely new frames for every one rendered, significantly boosting the frame rate.
Nvidia made a splash at CES with a groundbreaking new technology. Alongside the announcement of their RTX 5000 series GPUs, boasting performance leaps like the RTX 5070 rivaling the RTX 4090, the company introduced a revolutionary approach to graphics processing: neural rendering.
Alongside its new Multi Frame Generation, DLSS 4 also upgrades existing features. DLSS 3 Frame Generation now delivers better performance and uses less memory. DLSS 3.5 Ray Reconstruction provides greater stability and more detailed lighting in ray tracing. Even DLSS 2 Super Resolution gets an upgrade, offering improved stability and sharper detail in moving images.
Nvidia has enhanced the AI capabilities of its RTX 50 series graphics cards. These enhancements include improvements to existing features like DLSS 3 and frame generation. The advancements are due to ongoing refinements to Nvidia's AI models. Additionally, the RTX 50 series introduces a groundbreaking feature called Multi Frame Generation. This new capability is made possible by the advanced architecture of the latest GPUs.
Nvidia explains that the Multi Frame Generation feature, exclusive to its RTX 5000 GPUs, requires precise frame pacing to create three AI-generated frames. This precision is achieved through a new technology called Flip Metering, part of the Blackwell architecture, which enhances the management of display timing.
Nvidia's new Multi Frame Generation technology functions much like its forerunner. It employs game engine motion data and an AI-powered Optical Flow neural network to generate new frames between the traditionally rendered ones. This process, coupled with DLSS Super Resolution's upscaling capabilities, yields a remarkable eightfold increase in frame rate.
This technique, however, works best when the original frame rate is low, the time between frames is long, and there's not much intense action happening on screen. Interestingly, Nvidia's demos mainly focus on slower scenes rather than fast-paced gameplay.
The true potential of DLSS 4 Multi Frame Generation remains to be seen. However, with over 75 games expected to utilize this technology when RTX 5000 series cards are released, there will be plenty of chances to witness it in action.